txt_file "Chars\TemplateCharacters\BigFigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "InteractWithCrackedLEGODefault"
Ability "Regeneration"
Ability "BigfigPhoneCameraBlack"
Ability "HyperJump_BaneBigfig"
Ability "CombatDeflectGeneric"
Ability "DestroyModeBaneBigfig"
Ability "BigfigBoostAbility"
Ability "Super_Strength"
Ability "ImpliedInteractWithLEGOSilver"

Ability "MegaPickUpNoChunks" 
Ability "MegaPickUpDefault" suppress
Ability "RandomPartyHatAbility" suppress

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "KingSharkRailGun" always_got away
default_item "MonsieurMallah_Grenade" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataBaneVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_KingShark"
vfxlevel_override "VFX_Lobo" Extra_Slot1
vfxlevel_override "VFX_Bane" Extra_Slot2
 vfxlevel_override "VFX_GorillaGrodd" Extra_Slot3

Ability "SharkKing_CrackedLEGO_Override"
Ability "KingShark_PunchHitOverrides"
Ability "BeastBoy_SlamOverrides"
Ability "BaneBigFig_DMVFXOverrides"


//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.72 , ZoomMultiplier = 1.15 ) 

moving_icon_start
    action "Icon_Idle"
	cameraOffset x 0.0 y 0.3 z -0.4
moving_icon_end